Board Games Market Size, Share, Trends Report 2023-2028

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The global board games market size reached US$ 15.1 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 29.7 Billion by 2028, exhibiting a growth rate (CAGR) of 11.2% during 2023-2028.

Industry Overview ofBoard GamesMarket

Board games include scrabble, monopoly, battleship, chess, ludo, candy land, chutes and Ladders, clue, a ticket to Ride, and Uno. They involve the movement of counters, pieces, and other objects around a board. They are designed with markings and often played with tokens, dice, stones, cards, and other pieces. They are designed to be played by multiple players and offer entertaining family interaction. They help children learn space counting, identify colors, and enhance visuospatial ability. Besides this, as they decrease screen time and enhance memory, the demand for board games is rising around the world.

How Big Is The Board Games Market?

The globalboard games marketsize reached US$ 15.1 Billion in 2022. Looking forward, IMARC Group expects the market to reachUS$ 29.7 Billion by 2028, exhibiting a growth rate (CAGR) of 11.2% during 2023-2028.

What Are The Growth Prospects And Trends In The Board Games Industry?

The rising need to develop team-building skills and facilitate active learning and problem-solving skills among individuals currently represent one of the key factors influencing the market positively. Along with this, the growing popularity of indoor recreational activities among the masses is catalyzing the demand for board games across the globe. Furthermore, the easy availability of board games through various offline distribution channels, such as hypermarkets, supermarkets, and specialty and online stores, is offering lucrative opportunities to market players. Apart from this, key players are focusing on attracting a wider consumer base and increasing their existing sales by introducing three-dimensional (3D) printed designs in board games.

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What Is Included In Market Segmentation?

The report has segmented the market into the following categories:

Product Type Insights:

  • Tabletop Games
  • Card and Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPG Games

Game Type Insights:

  • Strategy and War Games
  • Educational Games
  • Fantasy Games
  • Sport Games
  • Others

Age Group Insights:

  • 0-2 Years
  • 2-5 Years
  • 5-12 Years
  • Above 12 Years

Distribution Channel Insights:

  • Supermarkets and Hypermarkets
  • Specialty Stores
  • Online Stores
  • Others

Regional Insights:

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

Who Are The Key Players Operating In The Industry?

The report covers the major market players including:

  • Buffalo Games
  • Cartamundi Asia Pacific
  • Clementoni Spa
  • CMON Limited
  • Franckh-Kosmos Verlags-GmbH and Co. KG
  • Fremont Die Consumer Products Inc.
  • Gibsons Games Ltd.
  • Goliath Games
  • Hasbro Inc.
  • Mattel Inc.
  • Mindware Inc.
  • PD Verlag GmbH and Co. KG
  • The Walt Disney Co., etc

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If you require any specific information that is not covered currently within the scope of the report, we will provide the same as a part of the customization.

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